| Projects Goal and Concept: “Wellspring” is an action-based puzzle game, which combines the classic ‘hooks’ of Golden Age arcade games (Robotron, Klax, Defender, etc.) with strategic and time-based goals using retro top down view 3d graphics set in a grid with puzzling challenges.
One-sentence Summary: Wellspring is an arcade/strategy game in which the player must power up dormant “Wells” by collecting energy cells, turning the Wells into powerful energy weapons that can be used to defeat a virus-like enemy.
Wellspring Team: Michael Eilers (Project Lead), James Lacey (Lead Programmer), Jeffrey Jonaitis (Modeler/Texture/Animator Artist), Aaron Johnson (Texture Artist), Samantha Hernandez (Model Artist). Three people who last names I can't recall: Will (Modeler/Texture Artist), Nikki (Concept Artist), Dan (Programmer).
My Personal thoughts on the Project: Wellsprings concept had a nice promise for a simple game and didn’t seem such a large challenge to make like Asylum. However its simplicity was its doom. It wasn’t very appealing to other students at UAT and in the end it wasn’t lack of artist but lack of programmers.
I was in away the Lead Artist (since no one else was willing to do it). But I wish I could have been able to communicate with the Lead Programmer but he was always unavailable to me. I stressed with Eilers of getting another programmer(s) in order to complete the game. The programming side never restaff but at this point the project is dead.
I still have copies of the artwork generated for the project. But can't give it out due to legal rights.